pathfinder what is the minimun str needed to do melee combat as a druid
Thread: Recommended Combat Druid spells?
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2018-01-24,03:25 AM (ISO 8601) - Top - Terminate - #one
Halfling in the Playground
Recommended Combat Druid spells? I've got a sixth level druid and I'm not sure where to go with spells. He'south a Goliath Druid archetype and his stats are built every bit such;
Str nineteen Int 10
Dex 14 Wis xiv
Con 14 Cha 10Feats;
i- Toughness
3- Power Assail
5- Heavy Armor ProficiencyI'chiliad building to focus on wild shape (troll favored), and hitting like a well armored tank. What would you guys recommend as far as spells become, from 1st to fourth lvls?
Too, I realize his Wis is fourteen, but I was recommended to this as he'southward focused on combat, with minimal casting.
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2018-01-24,11:31 AM (ISO 8601) - Peak - End - #2
Ogre in the Playground
Re: Recommended Combat Druid spells? Your ability scores look solid. Did you go companion or domain? Strength and destruction are both pretty zesty domains for a melee character. That said, using enlarge person on megafauna is also bonkers good and probably a improve choice. I would normally recall you are crazy to have heavy armor prof over natural spell as your 5th level feat, merely since you lot are simply going to be giant shaping dragonhide plate or stoneplate makes sense.
For spells, you can't beat magic fang and greater as an opening gainsay buff, particularly if you are out of charge range. With your level, information technology might be worth it to cast greater magic fang on yourself 2-3 times a day to avoid needing an AoMF.Fifty-fifty if you are using a weapon, your beast companion loves it as a buff and you can go along it up all day using all your 3rd level slots. Even with the lower DC, entangle is nil to sneeze at. Faerie burn down is one of the all-time spells in the game and with your high perception and possible extra senses(namely scent, simply there are others) you lot tin oftentimes ping where invisible enemies are hiding and spotlight them. Snowball is actually powerful ranged touch unless you only get to use the newer nonstagger version. As ever, SNA is slap-up to get flanking buddies/meatshields.Some other all day buff is negate aroma, and while you tin't really hide as a giant it makes you hard to rail, and if y'all tin can get invisibility from an cabalistic pulley then y'all go much harder to discover. Ironskin and resist energy are expert defensive buffs for gainsay as well.
Siphon might is a good way to buff yourself in gainsay while debuffing your enemy. That said, it won't stack with a strength belt only y'all can always slap the strength boost on your companion. At 4th level yous get echolocation, which has a decent duration and grants blindsight, making information technology almost incommunicable for something to hide from you.
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2018-01-24,02:23 PM (ISO 8601) - Top - End - #3
Halfling in the Playground
Re: Recommended Combat Druid spells? I'grand going with the rage subdomain. Got too many halflings in the party to worry about an animal companion getting hungry for one of em'.
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2018-01-24,03:03 PM (ISO 8601) - Acme - Cease - #iv
Ogre in the Playground
Re: Recommended Combat Druid spells? HA! I greatly respect that, that your megafauna might snack on 1. Rage is a really potent selection for a beatstick, and destruction/destructive smite to boot. The spells are solid but lose steam over fourth dimension vs just wailing on something. Rage and bulls force are only stopgaps that volition become outdated. Moonstruck and shout are meh, merely true strike is good.The high level domain spells are very good choices.
Originally Posted by Miko_Kira
Since goliath druid can lose a prepared spell to cast overstate person, meet if you tin lose a domain prepared spell-unremarkably you can't for things like SNA for druids or cure/inflict spells for clerics, merely information technology does not explicitly state. Might exist worth running by your DM as yous could fire some of your meh domain spells to enlarge. Overstate person is not a polymorph spell and then it will stack on your wild shape for getting swole.
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2018-01-24,03:sixteen PM (ISO 8601) - Top - End - #v
Troll in the Playground
Re: Recommended Combat Druid spells? I mostly concord (you won�t want to SNA much with this kind of Druid build), but besides.
Originally Posted by Geddy2112
Barkskin is great.
Longstrider or greater is long elapsing and helps you match the Barbaric yous are mimicking
Life bubble is long elapsing
Resist energy helps you meleeSince you volition exist melee in combat, out of gainsay spells are also proficient for you. Stuff like water animate, dispel magic or lesser restoration will free up spells for other party casters, who should be casting while in combat.
I interpret Gainsay Druid Spells every bit that you lot are a Druid who will be in melee, not that you are specifically looking for gainsay spells. Given that build, you actually want almost no combat spells. You lot want long term buffs and utility spells y'all bandage when things are serenity. If you are in rounds y'all want to be hit things not casting things.
Concluding edited past Gnaeus; 2018-01-24 at 03:19 PM.
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2018-01-24,03:27 PM (ISO 8601) - Top - End - #six
Halfling in the Playground
Re: Recommended Combat Druid spells? According to Nature'south Bail it acts as the Cleric's Domain, "Domain spells cannot exist used to cast spells spontaneously", So that eliminates that idea. Though I could shut down an enemy pulley with that rage spell, right? As well in the spell Enlarge Person, it says that multiple magical furnishings that increase size practice not stack. The Druid's wildshape is supernatural, and SU abilities are considered magical. Which really sucks, because a huge graphic symbol with a shillelagh guild would be so broken. Plus both sources are size bonuses, so merely the greater of the two would work at one time.
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2018-01-24,03:46 PM (ISO 8601) - Peak - Finish - #7
Troll in the Playground
Re: Recommended Gainsay Druid spells? That�s not how I would read that. I would say that text is to foreclose it from stacking with righteous might, or psionic expansion, or titanic rage. I would say that giant form isn�t an event that increases size, it is an effect that turns yous into a troll. And I note that enlarge person isn�t a polymorph effect. Imagine I was an ogre magician. I bandage giant grade to turn into a different big giant. Then I cast enlarge person. Ask a DM.
Originally Posted past Miko_Kira
Terminal edited past Gnaeus; 2018-01-24 at 03:50 PM.
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2018-01-24,07:55 PM (ISO 8601) - Summit - Finish - #8
Ogre in the Playground
Re: Recommended Combat Druid spells? Wildshape is a supernatural power that mimic (fuction identically to, except as noted) the various "blank"-grade spells. It is just a longer duration version of the spell. You won't be able to use enlarge person while wildshaped (or you volition merely only the greater size increment will part).
Last edited past Eldonauran; 2018-01-24 at 07:55 PM.
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2018-01-24,x:02 PM (ISO 8601) - Top - Cease - #9
Halfling in the Playground
Re: Recommended Combat Druid spells? I'll enquire my DM most it, just RAW, enlarge person would non stack with any consequence that increases your size category, and if you wildshape into anything that'south larger than your original size, information technology counts as an enlarging effect. Besides in your scenario, yous're already large to begin with, so Behemothic Form wouldn't count as an enlarging effect.
Originally Posted by Gnaeus
Edit; Just establish some data about polymorph spells and wildshape. You can only be affected by i polymorph spell at a time. If a new polymorph spell is bandage on yous (or you activate a polymorph effect, such every bit wild shape), you lot can decide whether or not to allow it to affect yous, taking the identify of the old spell. In improver, other spells that change your size have no issue on you while you are under the effects of a polymorph spell.
Last edited by Miko_Kira; 2018-01-24 at 10:27 PM.
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2018-01-25,01:xiii PM (ISO 8601) - Top - End - #ten
Ogre in the Playground
Re: Recommended Gainsay Druid spells? Man, I tin't believe I forgot barkskin and longstrider. Adept take hold of, and I 2d these wholeheartedly. I know you won't apply SNA much, simply goliath druid gets increased options and because information technology can be spontaneously casted, it is something to keep in your toolbox. Summoned monsters are dandy at finding traps subsequently all!
Originally Posted by Gnaeus
It would take been squeamish for pathfinder to just list size irresolute spells and effects as polymorph instead of burying it a wall of text subsequently "merely 1 polymorph spell at a time".
Originally Posted by Miko_Kira
It makes the overstate person power basically useless afterward a few levels, only since it simply replaces nature sense and is only something you can snapcast and never have to prepare, it is still probably a net gain for those first few levels, and moreso with an beast companio
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2018-01-25,10:36 PM (ISO 8601) - Top - End - #11
Halfling in the Playground
Re: Recommended Combat Druid spells? So I want to make sure I'm getting this correct. I'll but really be able to apply fourth level spells unless I tin can become a [slot item] of wisdom +X. Which a +6 would be paramount at higher levels. And then I want to list of the spells I think are prioritized for long elapsing and situational benefit.
0 level
Discover Magic, Calorie-free, Guidance, Mendingone level
Shillelagh, Entangle, Faerie Fire, Longstrider2 level
Barkskin, Bottom Restoration, Frostbite(?)3 level
Greater Magic Fang, Greater Longstrider, Cure Moderate4 level
(not here notwithstanding)Final edited by Miko_Kira; 2018-01-25 at 11:05 PM.
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2018-01-26,10:32 AM (ISO 8601) - Summit - End - #12
Ogre in the Playground
Re: Recommended Combat Druid spells? RIght now with fourteen wisdom, you volition be able to bandage fourth level spells(when yous get them). Beginning looking for headbands of wisdom before y'all hit ninth level and need the higher score to cast. You can always put your ability increases hither likewise.
Originally Posted by Miko_Kira
I find mending to be one of those off day spells, but having it prepared is never bad. That said, I often find more uses for create water. YMMV As well, low-cal becomes less of import if you have darkvision, but nonetheless useful to put on a crossbow bolt and shoot out into the darkness.
Originally Posted by Miko_Kira
If you are using shillelagh I assume you are using a quarterstaff? Longstrider is good, but if you are using the greater version yous don't demand both. I suppose you can cast 1 each for all twenty-four hour period, and and then at higher levels just use one. Y'all might want to exit something open for endure elements or cure spells, every bit needed.
Originally Posted by Miko_Kira
Lesser restoration is ordinarily an off 24-hour interval spell, unless your character never wants to sleep and apply it to dispel fatigue. Frostbite is start level, I presume you meant frigid touch on? It is great, although I would probably have a defensive spell like resist energy.
Originally Posted by Miko_Kira
Only prepare cure moderate if you absolutely have to, utilise a wand of CLW to keep topped off on HP. Greater magic fang is only skillful if you are using natural weapons or buffing an brute companion, but if y'all are going giant with a quarterstaff drop information technology. Current of air wall, sleet/ash tempest, resinous peel and siphon might(if you don't take a str belt) are all good third level picks.
Originally Posted by Miko_Kira
Freedom of movement is expert for any grapheme, buff yourself or allies with it. Echolocation gives blindsense with a adept duration, just beware it can alert some creatures that can hear it. You get dispel magic later than other casters, only information technology is even so handy.
Originally Posted past Miko_Kira
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2018-01-26,01:47 PM (ISO 8601) - Top - Stop - #13
Troll in the Playground
Re: Recommended Combat Druid spells? On a grapheme who mostly hits things I�d rather accept bottom restoration than a touch spell. Yes, it might go converted into a SNA, but ability damage is common, and as I suggested earlier information technology�s a better pick for the Druid than for your cleric, so you are helping him contribute. A better reason not to take information technology is that you lot should buy a wand of it prepared past a Paladin if you can.
Originally Posted by Geddy2112
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2018-01-27,12:33 PM (ISO 8601) - Top - End - #fourteen
Halfling in the Playground
Re: Recommended Combat Druid spells? I just realized touch spells are pretty helpful against enemies that're already hard to hit. I mean, if I'chiliad lookin' at my build right, bear on attacks are my weakness too.
Originally Posted by Gnaeus
Also; Is at that place a listing of recommended forms that I could wildshape into until twelfth level when I tin can fully accept on the benefits of giant form one?
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2018-01-27,12:38 PM (ISO 8601) - Superlative - End - #fifteen
Ettin in the Playground
Re: Recommended Gainsay Druid spells? Ive got to ask why you're playing a Druid in the commencement case, when you want to reduce the spell-casting involved.
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2018-01-27,12:55 PM (ISO 8601) - Top - Cease - #xvi
Troll in the Playground
Re: Recommended Combat Druid spells? Because Goliath Druid is a better fighter than a fighter. It would be overnice if PF had a Polymorph based fighter concept, just Goliath Druid is closest
Originally Posted by Florian
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2018-01-27,01:31 PM (ISO 8601) - Summit - Cease - #17
Halfling in the Playground
Re: Recommended Combat Druid spells? At 12th level I tin can accept on the class of a Moss Troll who's only weakness is fire. Popular a spell to protect that and my regen volition be very hard to stop. Combine that with Rage, a barkskin spell, and bull'southward forcefulness, plus my half-orc class bonus towards nat armor, and Greater Longstrider spell.
Originally Posted past Florian
I'll have a large size ugly af tank with a 30 AC (x+9 armor from stoneplate, +1 from Dex, +4 nat from Wildshape, +iv nat from Class bonus, +five nat from Barkskin, -2 penalty from Rage, -1 penalisation from Size), 5 Regen (lasts 1h/level thanks to Wildshape), +14 to Str Score (+half dozen size from Wildshape, +4 morale from Rage, +four enhancement from Bull Strength) and a shillelaghed quarterstaff with an assail curl of +22/+17 and 3d6+nineteen of harm and a x2 crit range, or a falchion with a +22/+17 attack and 2d6+19 damage with a 18-20/x2 crit range, and a twoscore ft motion speed from Greater Longstrider. And that is with what I tin can immediately remember of. Plus, with certain items, I can cast up to ninth level spells, though I'll keep in-gainsay casting to a minimum, because the goal is to blast puny not-gods.Edit; The closest thing you tin become to a polymorphing fighter is the Mutation Warrior, every bit far every bit I can come across.
Last edited by Miko_Kira; 2018-01-27 at 02:03 PM.
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2018-01-28,08:00 AM (ISO 8601) - Top - End - #18
Ettin in the Playground
Re: Recommended Combat Druid spells? But you can�t. Wildshape allows for Beast Shape I+ and Elemental Torso I+, but not Giant Shape or other variants without using an item to do so. You lot'd need a Mask of the Giants (Greater) for that and y'all'd take better combat operation using it as a Shifter.
Originally Posted past Miko_Kira
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2018-01-28,08:x AM (ISO 8601) - Superlative - End - #19
Barbarian in the Playground
Re: Recommended Gainsay Druid spells? Not correct - OP is using an Archetype that modifies Wildshape to permit the utilise of Giant Form at a certain level:
Originally Posted by Florian
Originally Posted by Pathfinder SRD
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2018-01-28,08:xiii AM (ISO 8601) - Elevation - End - #twenty
Ettin in the Playground
Re: Recommended Combat Druid spells? I actually don�t care about 3PP material at all.
Originally Posted by MeimuHakurei
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2018-01-28,08:43 AM (ISO 8601) - Top - Finish - #21
Halfling in the Playground
Re: Recommended Combat Druid spells? It's non 3PP it's Paizo Textile, a PF Histrion Companion chosen the Giant Hunter's Handbook. It was made to compliment the Giantslayer campaign that came presently after.
Originally Posted by Florian
Last edited past Miko_Kira; 2018-01-28 at 08:46 AM.
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2018-01-28,08:46 AM (ISO 8601) - Peak - Stop - #22
Troll in the Playground
Re: Recommended Combat Druid spells? Pathfinder players companion: giant hunters handbook. Paizo 2014. When my daughter sat down at the PFS table with her Goliath Druid the DMs response was �I beloved my Goliath Druid.�
Originally Posted by Florian
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2018-01-29,12:10 AM (ISO 8601) - Top - Cease - #23
Dwarf in the Playground
Re: Recommended Combat Druid spells? I exercise not necessarily hold with this argument, a decently optimized fighter can dish out a lot of harm and has improve BAB, not to talk about more feats to play with (Potentially allowing for a VMC build), I think that if we are talking most hitting things until they die, rinse and repeat it is a contest between Barbarian and Fighter (with Fighter pulling ahead if VMC is allowed), Of class they are not equally useful every bit a Druid outside of battle (even if Iron Caster builds bring decent utility in and out of combat).
Originally Posted by Gnaeus
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2018-01-29,01:50 AM (ISO 8601) - Top - Terminate - #24
Halfling in the Playground
Re: Recommended Combat Druid spells? If button comes to shove, I can always find another build idea. Probably a Half-Orc fighter wielding an Orc hornbow. Information technology'd be a slowed feat progression, but ranged 2d6 is no joking matter, especially with the favored archery feat chain.
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2018-01-29,05:32 AM (ISO 8601) - Top - Terminate - #25
Dwarf in the Playground
Re: Recommended Combat Druid spells? If dealing damage is your prime business organization I think that archery is the go-to way and druids are not the most viable course for that, I do think that archery is an incredibly dull playstyle though, virtually of your turns are just going to exist "I take a total attack", if you are fine with that by all means become ahead and scroll one, this being said if I had to suggest an option for an archer blazon grapheme I'd go with Mutation Warrior and get a good Dex score (18 after racials should do) and a decent Str score (14 is probably ok), and at some point option up Power Attack and maybe quickdraw, this style if you lot are stopped by a pesky Current of air Wall you tin can just imbibe a strenght mutagen and draw a Falchion or Greataxe or whatsoever you like and go toe-to-toe with the enemies, as a Fighter y'all get feats relatively fast anyways. I really exercise not know if this is off topic so I'll but end blabbing about Fighters now and get dorsum to your druid.
Originally Posted by Miko_Kira
Goliath Druid gives you a very nice starting point for a melee build, you do not even need many feats to pull that off, the main problem I have with that kind of build is that it does not make such a keen use of druid's spellcasting which is in my opinion the most powerful characteristic of a druid, this is not bad per-se, a Druid can still fix some ok buffs and good utility spells, your DCs won't be stellar though, and then do not expect to use many spells that require 1, equally a concept information technology tin can definitely piece of work, specially if you have the time to vitrify earlier the battle begins, when you don't do not waste matter time buffing yourself though, with just your Wildshape you should have a good enough to-hit, spending an action to vitrify yourself in combat is usually not worth when you could just exist in the enemies' face hitting them as stiff every bit possible, consider a achieve weapon for such a build, with size increases reach can become real scary very fast, sadly the giant course spells decrease your Dexterity, so if you are going with reach and combat reflexes you might want to await until you have a Dex belt, to brand the near AoOs possible in a round of gainsay, combat maneuvers are probably not going to exist your best selection, which is a shame since trip is such a sweet i with a lot of accomplish.
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2018-01-29,07:01 AM (ISO 8601) - Top - Terminate - #26
Barbarian in the Playground
Re: Recommended Combat Druid spells? Actually if you tin can figure out a decent source of extra harm (VMC cavalier or something like that), you can make a pretty expert archer with a nature fang druid. You go a ranger's fast rails on archery feats through slayer talents, and can make upwards for lost feats from VMC through more than slayer talents (via rogue talents slayers accept access to). Apply a shifting jerkin to change upward those selections on a calendar week to calendar week basis, likewise.
Originally Posted past MindTheGap97
Granted, probably not as effective an archer as just being a slayer, but you lot get druid spells and an beast companion/domain powers/herbalism on peak of that, so it'southward a pretty easy, surprisingly flexible ranged gish.
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2018-01-29,08:52 AM (ISO 8601) - Superlative - Finish - #27
Troll in the Playground
Re: Recommended Combat Druid spells? Well, first off I think you are incorrect. A half orc Goliath Druid can make 22 forcefulness and be hit targets for 3d6 +9 damage with 10 human foot reach at level 1, plus either a flanker or smites, earlier spending his feat. At 6 you get i iterative and the Druid is a 28 strength troll with secondary seize with teeth set on. By 8 he�s raging like a Barbarian. Against actually high AC foes he has tricks like truthful strike + power attack.
Originally Posted by MindTheGap97
Second, useful in battle is more than to hitting and impairment. A fighter who fails a will save is either useless or an enemy, and bravery is one-half equally useful as a proficient will progression assuming information technology applies. Can yous use scent to avoid ambushes or pinpoint invisible attackers? The Druid tin can. Tin can you lot fight underwater? The Druid tin. Take hold of on days that grapples are useful? Touch attacks on high Air-conditioning enemies? Free energy resistance? Wind wall to make the ranged enemy close to greataxe range? Druid, Druid, Druid, Druid, all stuff that helps your task as master melee and all before level vi.
Last edited by Gnaeus; 2018-01-29 at 09:24 AM.
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2018-01-29,09:38 AM (ISO 8601) - Peak - Finish - #28
Dwarf in the Playground
Re: Recommended Combat Druid spells? Well, as I said a Druid surely has more utility but if yous showtime with a 20 Str the Mutation Fighter VMC Barbarian can get a 28 Strenght at level 3 and still have 3 or 4 feats free (depending if he is human), then at level vi you accept 29 Str and the Troll has 28, your BAB is full though, then you really accept better chances to hit, if we are talking raw impairment I yet recall the fighter is superior
Originally Posted by Gnaeus
EDIT: To make things clear, I recall that Druid is a superior option, just non in a impairment comparison
Last edited by MindTheGap97; 2018-01-29 at 09:46 AM.
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2018-01-29,ten:08 AM (ISO 8601) - Top - Stop - #29
Troll in the Playground
Re: Recommended Combat Druid spells? 1. I can take VMC Barbarian also. Information technology stacks nicely with rage domain. However, I don�t think that using optional rules that are encouraged not to be used with regular multiclassing is a good criterion for even an optimized fighter.
Originally Posted by MindTheGap97
2. I still accept either a flanker or true strike + smites. Either one should compare favorably to 2 BAB.
3. All that just means you are a bigger threat to the party after the boss person. The problem with fighter isn�t that they tin�t do damage. They can. Looks like your VMC mutation Warrior is pretty close to equal to the Goliath Druid. Trouble is, damage doesn�t make you lot a good fighter. You said out of combat utility, and Druid certainly has more of that as well. But Fighter is T5 because it lacks in gainsay utility, and mutation warrior/VMC Barbaric doesn�t help that. If you can�t fight invisible creatures, in multiple environments, don�t have defenses against grapple or level drain or energy impairment or mind control or poison or fliers etc. yous are worse at being a fighter. Yeah, the Druid also gets travel benefits and divinations and all that other stuff. Merely more importantly he can really do the melee task with a much higher caste of effectiveness.
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2018-01-29,10:21 AM (ISO 8601) - Top - Cease - #xxx
Ettin in the Playground
Re: Recommended Combat Druid spells? Martial classes take access to some stuff that caster classes simply cannot replicate, at least in PF. For case, the power to flat out deny "defensive casting" or directly target and take downwardly certain spells tin and volition be worth more than "raw impairment" and "sword/arrow to face" can exist more than powerful than "Wish", in the sense that you lot didn't accept to invest a ninth love slot in the first place and can keep repeating information technology over and once again.
Originally Posted by MindTheGap97
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