pathfinder what is the minimun str needed to do melee combat as a druid

Thread: Recommended Combat Druid spells?

  1. - Top - Terminate - #one

    Miko_Kira is offline

    Halfling in the Playground


    Default Recommended Combat Druid spells?

    I've got a sixth level druid and I'm not sure where to go with spells. He'south a Goliath Druid archetype and his stats are built every bit such;
    Str nineteen Int 10
    Dex 14 Wis xiv
    Con 14 Cha 10

    Feats;
    i- Toughness
    3- Power Assail
    5- Heavy Armor Proficiency

    I'chiliad building to focus on wild shape (troll favored), and hitting like a well armored tank. What would you guys recommend as far as spells become, from 1st to fourth lvls?
    Too, I realize his Wis is fourteen, but I was recommended to this as he'southward focused on combat, with minimal casting.


  2. - Peak - End - #2

    Geddy2112 is offline

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    BardGuy


    Default Re: Recommended Combat Druid spells?

    Your ability scores look solid. Did you go companion or domain? Strength and destruction are both pretty zesty domains for a melee character. That said, using enlarge person on megafauna is also bonkers good and probably a improve choice. I would normally recall you are crazy to have heavy armor prof over natural spell as your 5th level feat, merely since you lot are simply going to be giant shaping dragonhide plate or stoneplate makes sense.

    For spells, you can't beat magic fang and greater as an opening gainsay buff, particularly if you are out of charge range. With your level, information technology might be worth it to cast greater magic fang on yourself 2-3 times a day to avoid needing an AoMF.Fifty-fifty if you are using a weapon, your beast companion loves it as a buff and you can go along it up all day using all your 3rd level slots. Even with the lower DC, entangle is nil to sneeze at. Faerie burn down is one of the all-time spells in the game and with your high perception and possible extra senses(namely scent, simply there are others) you lot tin oftentimes ping where invisible enemies are hiding and spotlight them. Snowball is actually powerful ranged touch unless you only get to use the newer nonstagger version. As ever, SNA is slap-up to get flanking buddies/meatshields.Some other all day buff is negate aroma, and while you tin't really hide as a giant it makes you hard to rail, and if y'all tin can get invisibility from an cabalistic pulley then y'all go much harder to discover. Ironskin and resist energy are expert defensive buffs for gainsay as well.

    Siphon might is a good way to buff yourself in gainsay while debuffing your enemy. That said, it won't stack with a strength belt only y'all can always slap the strength boost on your companion. At 4th level yous get echolocation, which has a decent duration and grants blindsight, making information technology almost incommunicable for something to hide from you.


  3. - Top - End - #3

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    I'grand going with the rage subdomain. Got too many halflings in the party to worry about an animal companion getting hungry for one of em'.

  4. - Acme - Cease - #iv

    Geddy2112 is offline

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    BardGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Miko_Kira View Post

    I'yard going with the rage subdomain. Got also many halflings in the party to worry nigh an beast companion getting hungry for one of em'.

    HA! I greatly respect that, that your megafauna might snack on 1. Rage is a really potent selection for a beatstick, and destruction/destructive smite to boot. The spells are solid but lose steam over fourth dimension vs just wailing on something. Rage and bulls force are only stopgaps that volition become outdated. Moonstruck and shout are meh, merely true strike is good.The high level domain spells are very good choices.

    Since goliath druid can lose a prepared spell to cast overstate person, meet if you tin lose a domain prepared spell-unremarkably you can't for things like SNA for druids or cure/inflict spells for clerics, merely information technology does not explicitly state. Might exist worth running by your DM as yous could fire some of your meh domain spells to enlarge. Overstate person is not a polymorph spell and then it will stack on your wild shape for getting swole.


  5. - Top - End - #v

    Gnaeus is offline

    Troll in the Playground

    DruidGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Geddy2112 View Post

    Your power scores wait solid. Did y'all go companion or domain? Strength and destruction are both pretty zesty domains for a melee grapheme. That said, using enlarge person on megafauna is also bonkers good and probably a improve choice. I would ordinarily think you lot are crazy to accept heavy armor prof over natural spell as your 5th level feat, but since you lot are only going to be giant shaping dragonhide plate or stoneplate makes sense.

    For spells, you tin't shell magic fang and greater as an opening combat buff, particularly if you are out of accuse range. With your level, information technology might be worth it to cast greater magic fang on yourself 2-3 times a day to avoid needing an AoMF.Fifty-fifty if you lot are using a weapon, your animal companion loves information technology as a buff and you can go on it up all day using all your 3rd level slots. Even with the lower DC, entangle is nothing to sneeze at. Faerie burn is i of the best spells in the game and with your high perception and possible extra senses(namely scent, but there are others) you can often ping where invisible enemies are hiding and spotlight them. Snowball is actually powerful ranged touch unless you only go to employ the newer nonstagger version. Equally always, SNA is neat to get flanking buddies/meatshields.Another all twenty-four hour period buff is negate aroma, and while y'all can't really hibernate equally a behemothic information technology makes you hard to track, and if you can get invisibility from an cabalistic caster and so you become much harder to find. Ironskin and resist energy are good defensive buffs for combat as well.

    Siphon might is a practiced way to buff yourself in combat while debuffing your enemy. That said, it won't stack with a force belt simply you can always slap the strength boost on your companion. At 4th level you go echolocation, which has a decent duration and grants blindsight, making information technology almost impossible for something to hide from you.

    I mostly concord (you won�t want to SNA much with this kind of Druid build), but besides.

    Barkskin is great.
    Longstrider or greater is long elapsing and helps you match the Barbaric yous are mimicking
    Life bubble is long elapsing
    Resist energy helps you melee

    Since you volition exist melee in combat, out of gainsay spells are also proficient for you. Stuff like water animate, dispel magic or lesser restoration will free up spells for other party casters, who should be casting while in combat.

    I interpret Gainsay Druid Spells every bit that you lot are a Druid who will be in melee, not that you are specifically looking for gainsay spells. Given that build, you actually want almost no combat spells. You lot want long term buffs and utility spells y'all bandage when things are serenity. If you are in rounds y'all want to be hit things not casting things.

    Concluding edited past Gnaeus; 2018-01-24 at 03:19 PM.

  6. - Top - End - #six

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    According to Nature'south Bail it acts as the Cleric's Domain, "Domain spells cannot exist used to cast spells spontaneously", So that eliminates that idea. Though I could shut down an enemy pulley with that rage spell, right? As well in the spell Enlarge Person, it says that multiple magical furnishings that increase size practice not stack. The Druid's wildshape is supernatural, and SU abilities are considered magical. Which really sucks, because a huge graphic symbol with a shillelagh guild would be so broken. Plus both sources are size bonuses, so merely the greater of the two would work at one time.

  7. - Peak - Finish - #7

    Gnaeus is offline

    Troll in the Playground

    DruidGuy


    Default Re: Recommended Gainsay Druid spells?

    Quote Originally Posted past Miko_Kira View Post

    According to Nature'southward Bond it acts every bit the Cleric'due south Domain, "Domain spells cannot be used to cast spells spontaneously", So that eliminates that thought. Though I could shut down an enemy caster with that rage spell, right? Besides in the spell Enlarge Person, it says that multiple magical furnishings that increase size do non stack. The Druid's wildshape is supernatural, and SU abilities are considered magical. Which really sucks, because a huge grapheme with a shillelagh lodge would exist so broken. Plus both sources are size bonuses, then only the greater of the two would work at one time.

    That�s not how I would read that. I would say that text is to foreclose it from stacking with righteous might, or psionic expansion, or titanic rage. I would say that giant form isn�t an event that increases size, it is an effect that turns yous into a troll. And I note that enlarge person isn�t a polymorph effect. Imagine I was an ogre magician. I bandage giant grade to turn into a different big giant. Then I cast enlarge person. Ask a DM.
    Terminal edited past Gnaeus; 2018-01-24 at 03:50 PM.

  8. - Summit - Finish - #8

    Eldonauran is offline

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    PaladinGuy


    Default Re: Recommended Combat Druid spells?

    Wildshape is a supernatural power that mimic (fuction identically to, except as noted) the various "blank"-grade spells. It is just a longer duration version of the spell. You won't be able to use enlarge person while wildshaped (or you volition merely only the greater size increment will part).
    Last edited past Eldonauran; 2018-01-24 at 07:55 PM.

  9. - Top - Cease - #9

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Gnaeus View Post

    That�s not how I would read that. I would say that text is to prevent information technology from stacking with righteous might, or psionic expansion, or titanic rage. I would say that behemothic grade isn�t an consequence that increases size, information technology is an effect that turns y'all into a troll. And I note that enlarge person isn�t a polymorph result. Imagine I was an ogre sorcerer. I cast giant course to plow into a different large giant. Then I bandage overstate person. Ask a DM.

    I'll enquire my DM most it, just RAW, enlarge person would non stack with any consequence that increases your size category, and if you wildshape into anything that'south larger than your original size, information technology counts as an enlarging effect. Besides in your scenario, yous're already large to begin with, so Behemothic Form wouldn't count as an enlarging effect.

    Edit; Just establish some data about polymorph spells and wildshape. You can only be affected by i polymorph spell at a time. If a new polymorph spell is bandage on yous (or you activate a polymorph effect, such every bit wild shape), you lot can decide whether or not to allow it to affect yous, taking the identify of the old spell. In improver, other spells that change your size have no issue on you while you are under the effects of a polymorph spell.

    Last edited by Miko_Kira; 2018-01-24 at 10:27 PM.

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    Geddy2112 is offline

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    BardGuy


    Default Re: Recommended Gainsay Druid spells?

    Quote Originally Posted by Gnaeus View Post

    I generally agree (you won�t want to SNA much with this kind of Druid build), just also.
    Barkskin is cracking.
    Longstrider or greater is long duration and helps yous match the Barbarian yous are mimicking

    Man, I tin't believe I forgot barkskin and longstrider. Adept take hold of, and I 2d these wholeheartedly. I know you won't apply SNA much, simply goliath druid gets increased options and because information technology can be spontaneously casted, it is something to keep in your toolbox. Summoned monsters are dandy at finding traps subsequently all!

    Quote Originally Posted by Miko_Kira View Post

    In add-on, other spells that change your size have no effect on you while you are under the furnishings of a polymorph spell.

    It would take been squeamish for pathfinder to just list size irresolute spells and effects as polymorph instead of burying it a wall of text subsequently "merely 1 polymorph spell at a time".

    It makes the overstate person power basically useless afterward a few levels, only since it simply replaces nature sense and is only something you can snapcast and never have to prepare, it is still probably a net gain for those first few levels, and moreso with an beast companio


  11. - Top - End - #11

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    So I want to make sure I'm getting this correct. I'll but really be able to apply fourth level spells unless I tin can become a [slot item] of wisdom +X. Which a +6 would be paramount at higher levels. And then I want to list of the spells I think are prioritized for long elapsing and situational benefit.

    0 level
    Discover Magic, Calorie-free, Guidance, Mending

    one level
    Shillelagh, Entangle, Faerie Fire, Longstrider

    2 level
    Barkskin, Bottom Restoration, Frostbite(?)

    3 level
    Greater Magic Fang, Greater Longstrider, Cure Moderate

    4 level
    (not here notwithstanding)

    Final edited by Miko_Kira; 2018-01-25 at 11:05 PM.

  12. - Summit - End - #12

    Geddy2112 is offline

    Ogre in the Playground

    BardGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Miko_Kira View Post

    So I desire to brand sure I'yard getting this right. I'll simply really be able to use fourth level spells unless I tin get a [slot item] of wisdom +X. Which a +6 would be paramount at college levels. So I want to list of the spells I think are prioritized for long duration and situational benefit.

    RIght now with fourteen wisdom, you volition be able to bandage fourth level spells(when yous get them). Beginning looking for headbands of wisdom before y'all hit ninth level and need the higher score to cast. You can always put your ability increases hither likewise.

    Quote Originally Posted by Miko_Kira View Post

    0 level
    Detect Magic, Low-cal, Guidance, Mending

    I find mending to be one of those off day spells, but having it prepared is never bad. That said, I often find more uses for create water. YMMV As well, low-cal becomes less of import if you have darkvision, but nonetheless useful to put on a crossbow bolt and shoot out into the darkness.

    Quote Originally Posted by Miko_Kira View Post

    i level
    Shillelagh, Entangle, Faerie Fire, Longstrider

    If you are using shillelagh I assume you are using a quarterstaff? Longstrider is good, but if you are using the greater version yous don't demand both. I suppose you can cast 1 each for all twenty-four hour period, and and then at higher levels just use one. Y'all might want to exit something open for endure elements or cure spells, every bit needed.

    Quote Originally Posted by Miko_Kira View Post

    2 level
    Barkskin, Bottom Restoration, Frostbite(?)

    Lesser restoration is ordinarily an off 24-hour interval spell, unless your character never wants to sleep and apply it to dispel fatigue. Frostbite is start level, I presume you meant frigid touch on? It is great, although I would probably have a defensive spell like resist energy.

    Quote Originally Posted by Miko_Kira View Post

    iii level
    Greater Magic Fang, Greater Longstrider, Cure Moderate

    Only prepare cure moderate if you absolutely have to, utilise a wand of CLW to keep topped off on HP. Greater magic fang is only skillful if you are using natural weapons or buffing an brute companion, but if y'all are going giant with a quarterstaff drop information technology. Current of air wall, sleet/ash tempest, resinous peel and siphon might(if you don't take a str belt) are all good third level picks.

    Quote Originally Posted past Miko_Kira View Post

    iv level
    (not hither even so)

    Freedom of movement is expert for any grapheme, buff yourself or allies with it. Echolocation gives blindsense with a adept duration, just beware it can alert some creatures that can hear it. You get dispel magic later than other casters, only information technology is even so handy.

  13. - Top - Stop - #13

    Gnaeus is offline

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    DruidGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Geddy2112 View Post

    Lesser restoration is ordinarily an off day spell, unless your grapheme never wants to slumber and employ it to dispel fatigue. Frostbite is start level, I assume you lot meant frigid touch? Information technology is non bad, although I would probably have a defensive spell like resist energy.

    Just set up cure moderate if yous absolutely take to, use a wand of CLW to go along topped off on HP. Greater magic fang is only good if you are using natural weapons or buffing an animal companion, but if y'all are going giant with a quarterstaff drop it. Wind wall, sleet/ash storm, resinous skin and siphon might(if you don't have a str belt) are all skillful 3rd level picks.

    On a grapheme who mostly hits things I�d rather accept bottom restoration than a touch spell. Yes, it might go converted into a SNA, but ability damage is common, and as I suggested earlier information technology�s a better pick for the Druid than for your cleric, so you are helping him contribute. A better reason not to take information technology is that you lot should buy a wand of it prepared past a Paladin if you can.

  14. - Top - End - #fourteen

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Gnaeus View Post

    On a character who mostly hits things I�d rather have lesser restoration than a touch spell. Aye, information technology might get converted into a SNA, but power damage is common, and as I suggested earlier information technology�s a better pick for the Druid than for your cleric, and then you lot are helping him contribute. A better reason non to take it is that you should buy a wand of it prepared by a Paladin if you lot tin.

    I just realized touch spells are pretty helpful against enemies that're already hard to hit. I mean, if I'chiliad lookin' at my build right, bear on attacks are my weakness too.
    Also; Is at that place a listing of recommended forms that I could wildshape into until twelfth level when I tin can fully accept on the benefits of giant form one?

  15. - Superlative - End - #fifteen

    Florian is offline

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    Default Re: Recommended Gainsay Druid spells?

    Ive got to ask why you're playing a Druid in the commencement case, when you want to reduce the spell-casting involved.

  16. - Top - Cease - #xvi

    Gnaeus is offline

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    DruidGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Florian View Post

    Ive got to ask why y'all're playing a Druid in the outset case, when you want to reduce the spell-casting involved.

    Because Goliath Druid is a better fighter than a fighter. It would be overnice if PF had a Polymorph based fighter concept, just Goliath Druid is closest

  17. - Summit - Cease - #17

    Miko_Kira is offline

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    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted past Florian View Post

    Ive got to ask why you lot're playing a Druid in the first case, when you want to reduce the spell-casting involved.

    At 12th level I tin can accept on the class of a Moss Troll who's only weakness is fire. Popular a spell to protect that and my regen volition be very hard to stop. Combine that with Rage, a barkskin spell, and bull'southward forcefulness, plus my half-orc class bonus towards nat armor, and Greater Longstrider spell.
    I'll have a large size ugly af tank with a 30 AC (x+9 armor from stoneplate, +1 from Dex, +4 nat from Wildshape, +iv nat from Class bonus, +five nat from Barkskin, -2 penalty from Rage, -1 penalisation from Size), 5 Regen (lasts 1h/level thanks to Wildshape), +14 to Str Score (+half dozen size from Wildshape, +4 morale from Rage, +four enhancement from Bull Strength) and a shillelaghed quarterstaff with an assail curl of +22/+17 and 3d6+nineteen of harm and a x2 crit range, or a falchion with a +22/+17 attack and 2d6+19 damage with a 18-20/x2 crit range, and a twoscore ft motion speed from Greater Longstrider. And that is with what I tin can immediately remember of. Plus, with certain items, I can cast up to ninth level spells, though I'll keep in-gainsay casting to a minimum, because the goal is to blast puny not-gods.

    Edit; The closest thing you tin become to a polymorphing fighter is the Mutation Warrior, every bit far every bit I can come across.

    Last edited by Miko_Kira; 2018-01-27 at 02:03 PM.

  18. - Top - End - #18

    Florian is offline

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    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted past Miko_Kira View Post

    At twelfth level I can take on the course of a Moss Troll who's merely weakness is fire. Pop a spell to protect that and my regen will be very hard to finish. Combine that with Rage, a barkskin spell, and bull's strength, plus my one-half-orc class bonus towards nat armor, and Greater Longstrider spell.
    I'll have a large size ugly af tank with a 30 Air-conditioning (10+9 armor from stoneplate, +1 from Dex, +4 nat from Wildshape, +4 nat from Class bonus, +5 nat from Barkskin, -two penalty from Rage, -i penalisation from Size), v Regen (lasts 1h/level thanks to Wildshape), +14 to Str Score (+6 size from Wildshape, +4 morale from Rage, +4 enhancement from Balderdash Forcefulness) and a shillelaghed quarterstaff with an assail ringlet of +22/+17 and 3d6+19 of damage and a x2 crit range, or a falchion with a +22/+17 set on and 2d6+19 damage with a 18-20/x2 crit range, and a forty ft movement speed from Greater Longstrider. And that is with what I can immediately retrieve of. Plus, with certain items, I tin can bandage up to ninth level spells, though I'll keep in-combat casting to a minimum, because the goal is to smash puny not-gods.

    Edit; The closest thing you can get to a polymorphing fighter is the Mutation Warrior, as far as I tin come across.

    But you can�t. Wildshape allows for Beast Shape I+ and Elemental Torso I+, but not Giant Shape or other variants without using an item to do so. You lot'd need a Mask of the Giants (Greater) for that and y'all'd take better combat operation using it as a Shifter.

  19. - Superlative - End - #19

    MeimuHakurei is offline

    Barbarian in the Playground

    ClericGirl


    Default Re: Recommended Gainsay Druid spells?

    Quote Originally Posted by Florian View Post

    But you lot can�t. Wildshape allows for Animal Shape I+ and Elemental Trunk I+, only not Giant Shape or other variants without using an item to practice so. You'd need a Mask of the Giants (Greater) for that and you'd have better gainsay functioning using information technology equally a Shifter.

    Not correct - OP is using an Archetype that modifies Wildshape to permit the utilise of Giant Form at a certain level:

    Quote Originally Posted by Pathfinder SRD

    Druids� ability to wild shape into a creature of the animal type allows a goliath druid to assume just the class of a dinosaur or megafauna. She doesn�t gain the ability to become an elemental or plant.

    At sixth level, the goliath druid can utilize wild shape to become a Large humanoid of the giant subtype. This functions every bit the alter cocky spell, except the goliath druid gains a +iv size bonus to Forcefulness, a �2 punishment to Dexterity, and a +ane natural armor bonus. If the Big humanoid course she takes has stone throwing, she gains rock throwing (range 40 anxiety, 1d8 damage). If the form has the aquatic subtype, she gains the aquatic and amphibious subtypes.

    At 12th level, when taking the grade of a giant, the goliath druid�s wild shape functions as giant course I.

    At 14th level, the goliath druid can likewise use wild shape to change into a Huge behemothic. When taking the form of a giant, the goliath druid�due south wild shape functions equally giant form 2.

    This ability alters wild shape.


  20. - Elevation - End - #twenty

    Florian is offline

    Ettin in the Playground


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by MeimuHakurei View Post

    Not right - OP is using an Archetype that modifies Wildshape to allow the use of Giant Form at a certain level:

    I actually don�t care about 3PP material at all.

  21. - Top - Finish - #21

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Florian View Post

    I really don�t care most 3PP material at all.

    It's non 3PP it's Paizo Textile, a PF Histrion Companion chosen the Giant Hunter's Handbook. It was made to compliment the Giantslayer campaign that came presently after.
    Last edited past Miko_Kira; 2018-01-28 at 08:46 AM.

  22. - Peak - Stop - #22

    Gnaeus is offline

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    DruidGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Florian View Post

    I really don�t intendance nigh 3PP material at all.

    Pathfinder players companion: giant hunters handbook. Paizo 2014. When my daughter sat down at the PFS table with her Goliath Druid the DMs response was �I beloved my Goliath Druid.�

  23. - Top - Cease - #23

    MindTheGap97 is offline

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    Goblin


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Gnaeus View Post

    Considering Goliath Druid is a improve fighter than a fighter. It would exist squeamish if PF had a Polymorph based fighter concept, just Goliath Druid is closest

    I exercise not necessarily hold with this argument, a decently optimized fighter can dish out a lot of harm and has improve BAB, not to talk about more feats to play with (Potentially allowing for a VMC build), I think that if we are talking most hitting things until they die, rinse and repeat it is a contest between Barbarian and Fighter (with Fighter pulling ahead if VMC is allowed), Of class they are not equally useful every bit a Druid outside of battle (even if Iron Caster builds bring decent utility in and out of combat).

  24. - Top - Terminate - #24

    Miko_Kira is offline

    Halfling in the Playground


    Default Re: Recommended Combat Druid spells?

    If button comes to shove, I can always find another build idea. Probably a Half-Orc fighter wielding an Orc hornbow. Information technology'd be a slowed feat progression, but ranged 2d6 is no joking matter, especially with the favored archery feat chain.

  25. - Top - Terminate - #25

    MindTheGap97 is offline

    Dwarf in the Playground

    Goblin


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Miko_Kira View Post

    If push comes to shove, I can always find another build idea. Probably a Half-Orc fighter wielding an Orc hornbow. It'd be a slowed feat progression, simply ranged 2d6 is no joking matter, especially with the favored archery feat chain.

    If dealing damage is your prime business organization I think that archery is the go-to way and druids are not the most viable course for that, I do think that archery is an incredibly dull playstyle though, virtually of your turns are just going to exist "I take a total attack", if you are fine with that by all means become ahead and scroll one, this being said if I had to suggest an option for an archer blazon grapheme I'd go with Mutation Warrior and get a good Dex score (18 after racials should do) and a decent Str score (14 is probably ok), and at some point option up Power Attack and maybe quickdraw, this style if you lot are stopped by a pesky Current of air Wall you tin can just imbibe a strenght mutagen and draw a Falchion or Greataxe or whatsoever you like and go toe-to-toe with the enemies, as a Fighter y'all get feats relatively fast anyways. I really exercise not know if this is off topic so I'll but end blabbing about Fighters now and get dorsum to your druid.

    Goliath Druid gives you a very nice starting point for a melee build, you do not even need many feats to pull that off, the main problem I have with that kind of build is that it does not make such a keen use of druid's spellcasting which is in my opinion the most powerful characteristic of a druid, this is not bad per-se, a Druid can still fix some ok buffs and good utility spells, your DCs won't be stellar though, and then do not expect to use many spells that require 1, equally a concept information technology tin can definitely piece of work, specially if you have the time to vitrify earlier the battle begins, when you don't do not waste matter time buffing yourself though, with just your Wildshape you should have a good enough to-hit, spending an action to vitrify yourself in combat is usually not worth when you could just exist in the enemies' face hitting them as stiff every bit possible, consider a achieve weapon for such a build, with size increases reach can become real scary very fast, sadly the giant course spells decrease your Dexterity, so if you are going with reach and combat reflexes you might want to await until you have a Dex belt, to brand the near AoOs possible in a round of gainsay, combat maneuvers are probably not going to exist your best selection, which is a shame since trip is such a sweet i with a lot of accomplish.


  26. - Top - Terminate - #26

    Ellrin is offline

    Barbarian in the Playground


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted past MindTheGap97 View Post

    If dealing damage is your prime business organization I recall that archery is the become-to mode and druids are not the most viable class for that

    Actually if you tin can figure out a decent source of extra harm (VMC cavalier or something like that), you can make a pretty expert archer with a nature fang druid. You go a ranger's fast rails on archery feats through slayer talents, and can make upwards for lost feats from VMC through more than slayer talents (via rogue talents slayers accept access to). Apply a shifting jerkin to change upward those selections on a calendar week to calendar week basis, likewise.

    Granted, probably not as effective an archer as just being a slayer, but you lot get druid spells and an beast companion/domain powers/herbalism on peak of that, so it'southward a pretty easy, surprisingly flexible ranged gish.


  27. - Superlative - Finish - #27

    Gnaeus is offline

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    DruidGuy


    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by MindTheGap97 View Post

    I do not necessarily agree with this statement, a decently optimized fighter tin dish out a lot of harm and has amend BAB, not to talk about more feats to play with (Potentially assuasive for a VMC build), I retrieve that if we are talking virtually hitting things until they die, rinse and repeat it is a competition betwixt Barbarian and Fighter (with Fighter pulling alee if VMC is allowed), Of course they are non as useful as a Druid outside of battle (even if Iron Caster builds bring decent utility in and out of combat).

    Well, first off I think you are incorrect. A half orc Goliath Druid can make 22 forcefulness and be hit targets for 3d6 +9 damage with 10 human foot reach at level 1, plus either a flanker or smites, earlier spending his feat. At 6 you get i iterative and the Druid is a 28 strength troll with secondary seize with teeth set on. By 8 he�s raging like a Barbarian. Against actually high AC foes he has tricks like truthful strike + power attack.

    Second, useful in battle is more than to hitting and impairment. A fighter who fails a will save is either useless or an enemy, and bravery is one-half equally useful as a proficient will progression assuming information technology applies. Can yous use scent to avoid ambushes or pinpoint invisible attackers? The Druid tin can. Tin can you lot fight underwater? The Druid tin. Take hold of on days that grapples are useful? Touch attacks on high Air-conditioning enemies? Free energy resistance? Wind wall to make the ranged enemy close to greataxe range? Druid, Druid, Druid, Druid, all stuff that helps your task as master melee and all before level vi.

    Last edited by Gnaeus; 2018-01-29 at 09:24 AM.

  28. - Peak - Finish - #28

    MindTheGap97 is offline

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    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by Gnaeus View Post

    Well, showtime off I think you are wrong. A one-half orc Goliath Druid tin can make 22 strength and be hit targets for 3d6 +9 harm with 10 foot reach at level 1, plus either a flanker or smites, before spending his feat. At six you get 1 iterative and the Druid is a 28 forcefulness troll with secondary bite set on. By 8 he�south raging similar a Barbarian. Confronting really high AC foes he has tricks similar true strike + power assault.

    2nd, useful in battle is more than to hit and damage. A fighter who fails a will save is either useless or an enemy, and bravery is half every bit useful as a proficient will progression assuming it applies. Can you use aroma to avoid ambushes or pinpoint invisible attackers? The Druid can. Can you lot fight underwater? The Druid can. Catch on days that grapples are useful? Touch attacks on high AC enemies? Energy resistance? Wind wall to make the ranged enemy close to greataxe range? Druid, Druid, Druid, Druid, all stuff that helps your task as primary melee and all before level half dozen.

    Well, as I said a Druid surely has more utility but if yous showtime with a 20 Str the Mutation Fighter VMC Barbarian can get a 28 Strenght at level 3 and still have 3 or 4 feats free (depending if he is human), then at level vi you accept 29 Str and the Troll has 28, your BAB is full though, then you really accept better chances to hit, if we are talking raw impairment I yet recall the fighter is superior

    EDIT: To make things clear, I recall that Druid is a superior option, just non in a impairment comparison

    Last edited by MindTheGap97; 2018-01-29 at 09:46 AM.

  29. - Top - Stop - #29

    Gnaeus is offline

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    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by MindTheGap97 View Post

    Well, as I said a Druid surely has more utility merely if you commencement with a xx Str the Mutation Fighter VMC Barbarian can become a 28 Strenght at level 3 and still have three or 4 feats costless (depending if he is homo), and then at level 6 you have 29 Str and the Troll has 28, your BAB is total though, so you actually have better chances to hit, if we are talking raw harm I still think the fighter is superior

    1. I can take VMC Barbarian also. Information technology stacks nicely with rage domain. However, I don�t think that using optional rules that are encouraged not to be used with regular multiclassing is a good criterion for even an optimized fighter.

    2. I still accept either a flanker or true strike + smites. Either one should compare favorably to 2 BAB.

    3. All that just means you are a bigger threat to the party after the boss person. The problem with fighter isn�t that they tin�t do damage. They can. Looks like your VMC mutation Warrior is pretty close to equal to the Goliath Druid. Trouble is, damage doesn�t make you lot a good fighter. You said out of combat utility, and Druid certainly has more of that as well. But Fighter is T5 because it lacks in gainsay utility, and mutation warrior/VMC Barbaric doesn�t help that. If you can�t fight invisible creatures, in multiple environments, don�t have defenses against grapple or level drain or energy impairment or mind control or poison or fliers etc. yous are worse at being a fighter. Yeah, the Druid also gets travel benefits and divinations and all that other stuff. Merely more importantly he can really do the melee task with a much higher caste of effectiveness.


  30. - Top - Cease - #xxx

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    Default Re: Recommended Combat Druid spells?

    Quote Originally Posted by MindTheGap97 View Post

    EDIT: To make things clear, I think that Druid is a superior pick, just not in a damage comparison

    Martial classes take access to some stuff that caster classes simply cannot replicate, at least in PF. For case, the power to flat out deny "defensive casting" or directly target and take downwardly certain spells tin and volition be worth more than "raw impairment" and "sword/arrow to face" can exist more than powerful than "Wish", in the sense that you lot didn't accept to invest a ninth love slot in the first place and can keep repeating information technology over and once again.

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